![]() ![]() The backbone of RTS games is obviously the utilization of strategy and the abundance of choice, and right from the start, Stronghold Crusader 2 is all too happy to offer plenty of both. However, if you still have doubts and need some nudging (I am absolutely the nudging type), let me tell you just a little bit more. ![]() My point in all this is, by that description alone you should already be itching to play. Suffice to say, The Shah beat the ever-loving crap out of me and I lost. The subsequent raise in mead rations (both in the game and out) was followed shortly after by flinging sacks of dead camel heads around with a trebuchet and finishing up by setting my own peasants ablaze during a lightning storm. I’m also smart enough to know that soldiers get thirsty, and the only way to solve this was to construct as many breweries as possible. Yes, I had the resources and know-how to do this and yes it was the mission objective, but what do I end up doing? Well, I’m smart enough to know that armies offer protection, so of course I build up a huge contingency of knights and archers. My first venture into the Arabian Desert started off with directions to raise an army and destroy a fellow named “The Shah”. Let me first go on record stating that I should never be given control over anything, whether it be military power, political power, or even power of attorney. With that in mind I introduce Firefly Studios’ Stronghold Crusader 2, a state-of-the-art masterpiece boasting all of the strengths and very few of the weaknesses RTS games have to offer. Though usually victim to a player’s bout of frustration, simpleton AI, and a lack of visual charm, RTS games are unique in the sense that they offer an almost limitless number of gameplay options and outcomes, which is only slightly offset by their shortcomings. There’s just something extremely satisfying about using your brain (and a large number of peasants) instead of your brawn to defeat your virtual, mortal enemies, and in some cases it actually requires a certain amount of skill. The Age of Empires series sucked up a good portion of my childhood sleep, and years later I still occasionally load it up and dominate a custom match. (A piece of advice: if final coordinates are different, entities will start moving towards that position (maybe after a few second), so you can freeze them as well).It would be hard to calculate just how many hours I’ve spent playing RTS-based games, and not just because I’m horrible with math. ![]() To gather all entities at one place, freeze the coordinates and then select entities that you want to teleport there.To make any troop invincible set value of Vulnerability to 00, and your troop wont take any damage.To quickly move to destination, you can increase your Movement Speed.To make One Hit Kill in melee combat, set the value of Base Melee Damage to a higher value.Well it depends upon you how you wanna use it. The other pointers are mostly for the specific entity. Now some of those stats especiallyĪre constant values, meaning that they are shared by every entity of same type (eg all archers(player + AI) will have effect if you change any of these). It will give you the different stats related to that entity (players entities as well as all entities (player+AI s)).First if you have more than one selected, its gonna give you stats of only one entity. Selected entity means ,the troop/peasant you have selected. ![]()
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